The Coming of Digital Sculpting

Ladies and Gentlemen, we have finally reached an age where technology allows us to create anything on the virtual playing field. With well known programs such as AutoCAD, 3DMax, Cinema 4D and Blender, artists now have a medium to create multi-dimensional works through computers. The question is, who will follow this trend and who will not? Is the fabric of art value threatened by the global digital trend of 3D generation and mass production? Or is it a candidate for support via these new age methods of creation and editing. I think just like the world of painting took to the emrgence of programs like photoshop, the world will eventually create a new category of for sculpture of the computer aided design. 

Here is my very first work in 3D via Blender, it took me around two hours a day for two days to finish this one, and it'll be able to move once I learn how to animate my models. It's nice to explore the opportunities of 3D even in the art world, but I'm still particularly curious about the duo of 3D programs and 3D printing, as well as their effect on the sculpture community of the world.

(Here's my unfinished second model in Blender, a rendering of Aurora Australis) 
Currently, I do all of my own sculptures strictly by hand, so the manual intensity and the personality of each subjective piece is not sacrificed, however friends have intrigued me on the eventual possibility of using one of the long-standing 3D generation programs to aid in my sculptural work, and eventually open up more possibilities for my studio. So far, I am learning the very basics of some programs, just enough to create small models and character animations. I believe that knowledge at least, of these pathways will help sculptors understand more about the trend of CAD these days, and the movement of 3D printing and prototyping in the world of art.


  1. DUDE!! lets do 3d printing!! its so awesome!!

  2. I agree, 3D Printing seems to be a good exploration, but what do you think about its application here in the Philippines where labor is much cheaper than in America?

  3. well, we can transform a lot of ideas into tangible objects and it would be better to present prototypes as well. yes labor maybe cheap here, but, the Philippines still lack that certain degree of precision that common "cheap" labor cannot address.

  4. I suppose the resolution would make a difference, but that kind of accuracy here in the country.. wouldn't it be used better for other applications such as medical prosthetics or architectural scale models?


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